Thanks to Marley Knapp, ITF, for all of this great information about BreakoutEDU!
BreakoutEDU is a game based concept where students solve a series of problems and puzzles to determine the clues which unlock the box containing the final piece of the puzzle. The problems and puzzles can take on any form from a mix of coded messages to curricular problems and activities. The clues come from answers to the problems and could be a numbered combination, a word, a series of directions, etc. and all of those clues unlock different types of locks. Students work together in small teams to complete the activities and solve the problems.
The Breakout games are great for blending 21st Century Skills with curricular lessons for students. Critical thinking, collaboration and teamwork, communication, creativity, organization and perseverance are proven factors in a better understanding and a greater retention of content. It’s a great way to explore and strengthen content knowledge with students.
BreakoutEDU is sweeping the nation AND Davidson County!
Davidson County elementary AIG Teachers have been planning and delivering some exciting things in the classroom. The AIG teachers have been working with the Elementary ITFs to set up and deliver lessons from BreakoutEDU that allow their students to study math and language arts as they "Break Out of the Box".
Some of the exciting games that have been delivered here in DCS so far are “The Bad Case of Stripes” with Christa Halsey’s 5th grade students using the Book by David Shannon and a variety of activities and puzzles about Context Clues to break out of the box and find out Ms. Halsey’s final clue. Nina Allen adjusted the “Breakout of the Meeting” Game with her students which was a great game for enhancing critical thinking skills perseverance and collaboration.
Christa Halsey, Angela Stanley and Dolly Fields all wrapped up the semester before the holidays with 4th and 5th grade students completing the “Reindeer Games” which was a fun exciting holiday game to build teamwork and organizational skills.
There are some fun breakout games being planned for the spring semester. Jessica Callaci is developing a game with activities and problems on decimals and fractions and Angela Stanley and Dolly Fields plan to have the students create games for each other’s class where the final clue in the box is necessary for the other class to finish their game. They will get together and complete the game via Google Hangout so they can collaborate with each other from across the county.
The Elementary ITFs have also been working with teachers on Digital Breakouts. BreakoutEDU also has a digital section where the games are all completed on a website page. This is a great way to get started with breakout games. Students can use the chromebooks and group up in pairs or teams of three and collaborate to complete the games and get an idea of how codes and puzzles render the combinations for the different locks. For more information on the BreakoutEDU idea visit their website http://breakoutedu.com/digital
How can I try it?
Reach out to your Instructional Technology Facilitator. Each ITF has been given a full BreakoutEDU kit and can assist you or your teachers to bring this new, engaging method of team building and problem solving to your school library or classroom.
The BreakoutEDU website has many pre-created game ideas that have been shared by teachers. They are searchable by grade level and content area and are designed to go with the locks and boxes in the Breakout Kit. Teachers can use the exact lesson shared, adjust it to meet their needs and lock types, or simply create a game with a series of activities/puzzles on their own. The Breakout website offers a kit for purchase with all of the boxes and locks necessary to complete the games, or teachers can obtain these materials from other sources to collect all the items needed. For more information on the BreakoutEDU idea visit their website http://breakoutedu.com
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