Are you needing some fresh ideas on how to collaborate with teachers? Tired of doing the same old thing or wanting to make some new connections? Then check out some of these super cool lesson ideas from ITF, Marley Knapp:
Since January, several Art 1 and Art 2 Classes in our district have been doing a fun activity from the BreakoutEDU Game Concept to explore the Elements of Art and the Principles of Design. I developed this breakout game with Melinda Hedrick, Art teacher at East Davidson High, and we planned to use it as a review activity before the final exams.
During the activity the students completed some Cryptograms, Matching Puzzles and Vocabulary tasks for the Elements and Principles and had to transform them into codes to open the locks. They were tasked with opening a 3-Digit Lock Box, A 5 Letter Word Lock and a 5 Direction Lock.
Since then we have had two other Art teachers use the Breakout Activity in their classroom. Kathryn Sweeney at South Davidson high decided to use it as a kickoff for her classes at the beginning of the semester. This was a challenge for the Art 1 students so we placed some textbooks and chromebooks out on the tables for them to have as a resource. It was interesting to see which resource they chose to use, most of them grabbed the textbooks. Vanise Goodnight at Central Davidson High also did this Breakout with her Art 1 and Art 2 classes. Although we were a couple of weeks into the semester it still made a good kickoff activity.
In all of the classes most everyone Broke-in to the box in the allotted time. With only 3 locks we decided to give the students 25 minutes to Breakout. As different groups played the game we realized that 30 minutes was better, especially with the Art 1 students. All of the students in these classes did a great job and had a blast doing the activities.
Here is a Link to the Breakout Game Plan with all the resources you need to try it yourself.
Getting "hyper" with Hyperdocs:
There are some teachers in DCS that have been doing some great lessons and they have been delivering the content using a Hyperdoc. A Hyperdoc is a document (Google Doc, Google Slideshow, etc.) that a teacher can use to share all expectations, plans and resources for a lesson with the students all packed into one place. The teacher shares that one document with the students (via Email, Canvas, Google Classroom, etc.) and they have all the information they need to move through the lesson or project tasks. If changes need to be made the teacher just adjusts the Hyperdoc and the changes reflect automatically for the students.
The Hyperdoc Website has several different templates for several different types of lessons/projects. Their website also has lots of completed hyperdocs that have been shared by other teachers that you can download and use or tweak for your needs.
Using this delivery method opens up the door to some great ways to deliver content. Its very open to Inquiry Based and Student Driven learning and allows the teacher to really differentiate their lessons. It is also a great way to get organized and makes things very easy for the teacher. Once the Hyperdoc is created, the lesson/project just runs itself, even when this teacher was out with the flu for 3 days the project never stopped. The students knew just what their tasks were.
Regina Spach, BioMed 1 and Health Team Relations teacher at Oak Grove High School, has developed some really great lessons using the hyperdoc and is blending it with Inquiry Based learning and Student Choice. Here are just a few of her lessons and the Hyperdocs she shared with the students.
Animals in Biomedical Research
As an Introduction to Animal Research, students were required to complete pre/post-discussion questions related to animal research using Padlet. Students then chose 8 medical advances and completed a summary of their findings. In class we further discussed animal testing using a slideshow presentation. Students were then placed in groups based off of their ability and reviewed prepared text to create posters which were shared with the class in the form of a Gallery Walk. Finally, as a reflection portion, students were required to choose whether they were for or against animal testing and prepared a paper reflecting their stand using knowledge gained. Objective covered – BMT 2.0
Animals Careers in Biotechnology using Pecha Kucha
In order to address the Careers section of BioTechnology I, students were first asked introductory questions related to BioMed Tech Careers using Padlet. Students were assigned one of the careers listed in the Career Pathway: Focus on BioTechnology resource provided as part of the course. After reviewing the Career Information assigned, students were asked to create a Pecha Kucha (SOS Strategy thru Discovery Education) and create a slideshow using 20 images that describe the career. Each slide was to contain only 1 image per slide, and students presented their Pecha Kucha in class for discussion. Objective Covered – BMT 3.0
Non-Profit/Volunteer Agencies using Pecha KuchaThis project is very similar to the Careers project above but addressed Non-profit and volunteer agencies that are available and the students were able to chose a non-profit or volunteer agency that was important to them. Instead of 20 images, in this activity the students used 10 images that describe the agency chosen. Objective Covered – Unit C – 03.02
Getting "wise" to research: blending hyperdocs with the eWISE model
Melinda Hedrick, Art Teacher at East Davidson High, has been doing a study of Artists with her Art 1 classes. We developed a great research project that uses the eWISE Research Model. The eWISE Model has 4 main steps (Wonder, Investigate, Synthesize and Express) and students evaluate themselves throughout each step of the process.
We used a Hyperdoc to develop the plan for the project. Feel free to take a look at the Hyperdoc linked below. Students were asked the question “How might my artists work be different if they started painting now – in the 21st century?”. Working in teams, students were able to choose an artist from a list of the top10 most influential artists.
During the four steps of the research process they Wondered what they should ask in order to answer the main question. Students use Padlets to share what they already knew and Answer Garden toexplore questions they needed to ask. They Investigatedinformation about their artist using a variety of sources and citation tools. During the Synthesize step of the project they had several resources to help them organize their thoughts to prepare for their writing and develop their presentation. Their final step was to Express what they learned in a creative presentation. They were given 5 different types of presentation styles to choose from: Google Slideshow, Canva Poster, Green Screen Video, Paperslide Video and Face Facebook Page.
The students did a great job. They worked hard on their investigations and developed some amazing and creative presentations. Each team presented their project to the class, even if their presentation was a finished video like a green screen or paperslide. It turned out to be a great project and the students did some impressive work.
Click Here to see the Hyperdoc with the Project. Student project samples are linked on the document.
Click Here to see the Hyperdoc Template for the eWISE Model. Feel free to make a copy of the template to use for your project.
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